They patched a bunch of exploits that I've never heard of, so I don't really care about those. I'm glad they prevented Survivors from climbing things that only zombies are supposed to be able to climb. They also did some things to make the appearance of the Tank and Witch consistent for both teams' run.
The part I DO care about are the changes to make zombies more powerful against the irritating strategy of "everyone hide in a corner and spam rightclick". Previously, only the Tank could beat this strategy, and the Tank never appears in the set piece battles. Now, a smoker can pull people out of this formation, and the Hunter does more damage on a pounce and has a better chance of penetrating through a guy spamming melee attacks.
This still doesn't fix the fact that any game I join is "clan vs. my random team of losers", but it's at least possible to beat the clan now.
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Now playing: Rush - The Necromancer
via FoxyTunes
General
- Fixed Survivors being able to climb surfaces marked for versus infected only
- Fixed a class of SurvivorBot bugs dealing with rescuing downed players
- Players can no longer grab ladders while flying through the air after a Tank punch
- Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
- Improved loading time
- Fixed mini-gun physics exploit
- Fixed propane tanks (and other physics objects) causing players to fall through elevators
- Fixed rare achievement bug issues
- Fixed several map exploits
- Fixed various match making issues
- Fixed NAT traversal issues
Versus Changes
- Added HUD elements to show status of other infected players
- Changed color of infected player name in chat to red
- Fixed exploit where players could spawn infected bots
- Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
- Normalized special infected melee damage
- Made the following client commands cheat protected: "Kill" and "explode"
- Fixed exploit where infected players could run away and teleport back to gain health
- Players can only change teams once per map
- Players can't change teams while other players are still loading
- Tank spawns at the same % through the map for both teams in versus mode
- Made the Tank and Witch spawn directly on the escape route
- Increased chance of getting the Tank or Witch
- Fixed team swap issue
Hunter
- Easier to pounce a Survivor who is meleeing
- Increased Minimum damage a Hunter pounce does
Smoker
- Fixed Smoker tongue tolerance
- Smoker now has to be killed or the tongue destroyed for the tongue to break
- Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
- Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
- Fixed cases where the ability timer was not using the correct time
- Fixed case where you could point at a Survivor but not register a tongue hit
- Fixed Smoker tongue not targeting and landing properly through PZ ghosts
- Smoker tongue does damage every second while dragging paralyzed Survivors
Tank
- Bashable objects now appear with a red glow
- Tanks hitting a car with an alarm disables the alarm permanently
- Tank frustration timer is only reset by hitting Survivors with rocks or fists
- Reduced autoshotgun damage against Tanks
Witch
- Witch spawns at the same % through the map for both teams
- Avoids spawning within a certain % of the tank
- Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors
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