Sunday, November 15, 2009

A New Challenger!

When TF2 was on sale for real cheap, I got it. After all, 2.50 is basically nothing. Naturally, this gives me a chance to earn achievements again. My policy for this new account is to only earn achievements in regular gameplay. I may go out of my way to get a taunt kill, but I won't talk to a friend on the other team to get him to stand still and wait to be killed. In my first day, I got 59 achievements.

If I had been getting cooperation from friends, I'm sure I could have gotten more. I wonder how many achievements you could get in one day, assuming that you're using no mods?

Anyway, here's the list:

Scared Stiff, Ghastly Gibus Grab, Attack o' Lantern, Costume Contest, Hard to Kill, House Call, Bedside Manner, Camp Fire, Iron Kurtain, Communist Mani-Fisto, Rationing, Be Polite, The Last Wave, Socket to Him, Quadruple Bypass, I Fry, Next of Kindling, Second Degree Burn, Weenie Roast, Spontaneous Combustion, Flamethrower, Nemesis, Red Oktoberfest, Rasputin, Marxman, Dodgers 1, Giants 0, Dead Heat, Team Doctor, Double Blind Trial, Slash and Burn, Pyrotechnics, BarbeQueQ, Freezer Burn, Pyro Milestone 1, Candy Coroner, Gun Down, Batter Up, Pop Fly, Side Retired, Set the Table, Show Trial, Counter Espionage, High Value Target, Dynasty, Constructus Interruptus, You Only Shiv Thrice, Spy Milestone 1, No-Hitter, Identity Theft, Spies Like Us, Burn Notice, Midwife Crisis, Surgical Prep, Trauma Queen, Combined Fire, Fire and Forget.

I think it's pretty funny that I got dozens of achievements before I get things like World Traveller.

Wednesday, November 11, 2009

TF2 Roundup

It's been a while since I posted about TF2, so here's a few things I've been thinking:

Demoman is still overpowered. NerfNow!

Doing a control scheme for Spy is tricky, he needs access to 6 different abilities at any given time.

Getting rid of viewmodels has really helped me aim guns. (Viewmodels are the visual representation of the gun you're holding)

I got another copy of TF2 when it was only 2.50, I should have waited until the next day, when it was only 2.49!

It's been some work to get all the achievements for this new account. In particular, the Medic achievements are just unreasonably hard. I'm hoping to get a randomly dropping Ubersaw.

Have you seen the TF2 Backpack examiner? It's quite awesome. It now has a trading option, although it doesn't actually let you trade, it just establishes connections between people who'd like to trade.

The Trading section has a new page to see trading statistics: how much a given item is desired, and how often people want to give it away. According to the page, the Gibus is the least popular hat, with the paper bag right behind. Bill's Hat is the rarest hat given.

The previous statistic is skewed by the fact that the gibus and paper bag are much easier to get, and therefore more common. Much more telling is the "most desired" statistic regarding the hats. The Tyrant's Helm, one of my personal favorites, is the most desired, with the Officer's Ushanka, (which I have!) right behind. (Since I have the stainless pot too, I actually have two of the top three hats)

If you discount special event hats, it's clear that nobody wants the "hatless" version of the characters. The only hat as disliked is the Trophy Belt, which makes sense, since it's almost impossible to recognize as a special hat.

One Last thing:



Monday, November 02, 2009

Torchlight

I plowed through Diablo 2.5, also known as Torchlight. If you've heard anything about the game, you probably know how absurdly similar it is to Diablo games, from little details of the item management to general theme and gameplay.

I found some of the control scheme changes to be nice; I don't like to use my left hand to activate abilities, and they let you bind several attacks to your mouse. I would have preferred the ability to bind whatever I liked to whichever key I liked, like I do with TF2. In fact, Torchlight has no customization of controls whatsoever, unless you count putting spells into spell slots.

There is a period of the game where Ron Paul apparently joined in the fight against the demons, since someone must have left behind all those Gold Standards.

There are only three classes, but they're extremely versatile to build into different directions. I made a guy with guns, since guns are totally cool. I don't remember DII too well, but I think guns are something new to Torchlight. My M.O. was to summon some zombies to act as front-line troops, then spam gunfire, shooting a Ricochet if there were many enemies lined up.

I spent a lot of time crafting gems, but never finding a weapon worthy of improvement. I had an extremely good Bow about halfway through the game, but by the time I had re-enchanted it to the point of it having an amazing suite of abilities, it was behind the curve of DPS compared to random weapons I was finding on the ground. This left me choosing a weapon with essentially no special abilities that did twice as much damage. For the rest of the game, I was waiting for another Yellow (Unique) weapon to crop up so I could start with a fresh gun and turn it into something truly epic, but I beat the game before I found another interesting weapon.

I really don't see the point in having a bunch of dropped items that do essentially nothing; if I have a magic pair of sandals with a base defense of 25, I really, really, really don't need a pair of shoes with no magic and defense 10. Why not just give me some gold?

El_Dawg, of the El Blawg, tells me that gold was essentially worthless in the Diablo games, since it couldn't be converted into anything useful. I'm pleased to report that gold is very good in Torchlight, since it lets you re-enchant your weapons with additional effects, or add additional gem slots. Also, gold is retrieved automatically as you walk by it. It makes me wish for some sort of automatic system of picking up all items. (That reminds me: if you have nothing equipped in an item slot, then pick up an appropriate item, you'll automatically equip it, a nice little feature. I've died in more than one game for lack of equipping starting armour.)

Anyway, if you like Diablo style action, Torchlight does it very proficiently, and only costs 20$.