Thursday, June 02, 2011

Banning Cards

I don't know if I've mentioned this before, but I'll play some Magic: The Gathering every now and again. There's an interesting question in that game: how do you decide what cards to allow?

I would have three rules.
  1. If a card dominates a format, where every deck is about the card, or has to be an aggressive counter to the card.
  2. If a card is in every deck, regardless of what the deck is about.
  3. The card makes games really boring, or makes you do a lot of work, disproportionate to its effect.
Rule number two is why I think Sol Ring should be banned in everything. Even a deck with a crazy amount of artifact hate would probably be better off running as many Sol Rings as are allowed. This is an obvious indicator that a card is too powerful.

The obvious counter argument: "If everyone has Sol Ring, it's all balanced. What's the harm?" The harm is that some people are going to draw Sol Ring, and get the huge benefits, and some won't. Every game will swing by a significant amount just by who's lucky enough to pull a Sol Ring in the early game.


Anonymous said...

This has nothing to do with your post but I thought you should see it.


Carsonist said...

That is pretty fantastic