What my character looks like:
What space looks like:
What EVE looks like:
Tuesday, February 14, 2012
Wednesday, February 08, 2012
Hooray for Santorum
I thought that Florida was going to be the signal for all the Republicans to do what they do best: get in line behind their candidate. Turns out, Republicans genuinely don't like Romney. I think that he'll still get the nomination; it's far too much to hope that there's even a contested convention. If there was a contested convention, I suppose we could get a non-Romney candidate.
Anyway, anything that weakens Romney is good, and every state he loses makes him look worse. Therefore, for the only time in my life, I wish the best of luck to Rick Santorum.
I've said that the only way Obama's going to win this election is if the economy comes back, and, more importantly, if jobs come back. If the current job numbers continue into the election, he'll have it in the bag.
Anyway, anything that weakens Romney is good, and every state he loses makes him look worse. Therefore, for the only time in my life, I wish the best of luck to Rick Santorum.
I've said that the only way Obama's going to win this election is if the economy comes back, and, more importantly, if jobs come back. If the current job numbers continue into the election, he'll have it in the bag.
Tuesday, January 17, 2012
Introductions: Make Them Care
Just played the Kingdoms of Alamur demo, seems like a pretty ordinary Fantasy RPG of the modern age. It's clean and pretty, and probably better than Dragon Age. It's made by EA, so you know it's going to be obnoxious on several levels.
One complaint: The game opens by telling you about the evil king that started a war decades ago or whatever. DO NOT DO THIS. People don't care about a story until they care about the people in it. Introduce a character, not even necessarily the main character, then tell us the story by showing how it impacts that character.
It's odd; after showing the bad opening video, the game immediately moves into what the intro should be. It introduces your character as the generic blank slate of Fantasy RPGs, and leads you through a dramatic escape from a dungeon. By the character finding out what's going on in the world, we also find out what's going on. There are other ways to tell a story, but the good ones tell a story with characters, not just describing world events.
One complaint: The game opens by telling you about the evil king that started a war decades ago or whatever. DO NOT DO THIS. People don't care about a story until they care about the people in it. Introduce a character, not even necessarily the main character, then tell us the story by showing how it impacts that character.
It's odd; after showing the bad opening video, the game immediately moves into what the intro should be. It introduces your character as the generic blank slate of Fantasy RPGs, and leads you through a dramatic escape from a dungeon. By the character finding out what's going on in the world, we also find out what's going on. There are other ways to tell a story, but the good ones tell a story with characters, not just describing world events.
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